42490ddad9
GDScript formatting
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Thanks, VS Code (:
2025-03-04 21:51:27 +01:00
1e100bee4d
Add test level to menu
2025-03-04 20:11:28 +01:00
5e8725eefc
Test level for viewport frame delay
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These viewports are NOT delayed. What am I doing wrong? Is it that they
are created programmatically???
2025-03-04 19:04:48 +01:00
eba916fb81
WIP: Camera transforms not working
2025-03-03 23:03:10 +01:00
50314f1ad8
My own buggy portal implementation
2025-03-03 22:31:31 +01:00
ded1600175
Add hermione level to menu
2025-02-28 16:13:33 +01:00
5012b5f73e
Multiple worlds absolutely do work
2025-02-27 18:57:27 +01:00
da87b39b3d
Create rooms for house that's bigger on the inside
2025-02-26 22:45:11 +01:00
5345386d36
Try out locking an internal node in editor
2025-02-26 16:07:43 +01:00
447e821429
Marek konzultace
2025-02-26 14:42:00 +01:00
1fa1e709ff
Play around with internal nodes
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They are selectable, isn't that interesting?
2025-02-25 22:49:55 +01:00
ac50e8eee7
Try out rounded portal frame
2025-02-25 21:23:51 +01:00
200694a005
Try out custom mesh resource
2025-02-25 21:06:49 +01:00
4a08b21bed
Wanted to try out cube portals
2025-02-25 19:53:52 +01:00
7266a89b60
Turn off portal gizmo bezier curve
2025-02-25 19:14:29 +01:00
a50449c71b
Used procedural mesh in semaphore level
2025-02-24 22:49:03 +01:00
f39c7e70c7
Fix UV coordinates
2025-02-24 22:20:05 +01:00
1a908d4eff
Indented plane mesh procgen
2025-02-24 21:38:11 +01:00
2e8c1a5562
Indexing into mesh arrays more efficiently
2025-02-24 20:12:56 +01:00
2c01143579
Test procedural mesh generation
2025-02-24 18:38:38 +01:00
3187c3d359
Clean up debug prints + smooth bezier
2025-02-24 17:14:12 +01:00
3834d282ca
Fixed cubic bezier curve
2025-02-21 17:15:52 +01:00
808e1503fb
WIP: Bezier curve gizmo connecting the portals
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Broken for some reason. Only works nicely when the source portal is NOT
rotated in any way
2025-02-20 22:57:51 +01:00
eeb35efa18
Gizmos - simple line connecting the portals
2025-02-20 21:58:19 +01:00
2da0429cdd
Godot 4.4-beta4
2025-02-17 21:03:18 +01:00
f3440af264
Create README
2025-02-16 17:56:12 +01:00
f62e1aee25
Add tonemapping to 5 rooms level
2025-02-13 23:06:39 +01:00
30d2636fdb
Add lights demo
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+ Semi-dynamic main menu buttons
2025-02-13 22:36:34 +01:00
b67f0d9263
Environment adapter uses portal group
2025-02-13 20:54:03 +01:00
cbb4b51a94
Move levels, adjust menu theme
2025-02-12 19:27:37 +01:00
a23c2e7da7
Tonemapping fix
2025-02-12 14:21:19 +01:00
6d50a76cff
Add universal HUD
2025-02-12 14:07:28 +01:00
1d8d47a248
Add more notes, fix 5 room level
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in the 5 room level you were able to see a portal through a portal, which glitched out a little
2025-02-12 13:41:53 +01:00
7893870520
Semafor screen
2025-02-12 13:22:59 +01:00
013f01d401
Add ugly menu
2025-02-12 10:38:17 +01:00
e489469119
Infinite islands level
2025-02-11 15:17:53 +01:00
4d07c5fb73
Kenney platformer assets
2025-02-11 15:17:34 +01:00
f24fc0b3c1
Switch player to area teleport
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I previously added in a "body" detected teleportation, but it was
flickering weirdly.. It is solvable with checking the dot product for
bodies passing the portal threshold tho. Someday
2025-02-11 12:13:43 +01:00
16d7841e6e
5 rooms with 1 common corner
2025-02-11 11:56:51 +01:00
11f61d62f4
Walking through a portal (buggy)
2025-02-11 00:27:08 +01:00
7efb6d3e84
Player camera controls
2025-02-10 23:52:26 +01:00
0c12992ba4
Simple level, simple player
2025-02-10 23:34:32 +01:00
0abbcf96ff
Addons
2025-02-10 23:34:26 +01:00
877262dfaf
Project created
2025-02-10 21:31:07 +01:00