Test procedural mesh generation

This commit is contained in:
Vojtěch Struhár 2025-02-24 18:38:38 +01:00
parent 3187c3d359
commit 2c01143579
8 changed files with 154 additions and 1 deletions

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@tool
extends EditorPlugin
var editor_button_plugin:EditorButtonPlugin
func _enter_tree() -> void:
print("[inspector_buttons] enter")
editor_button_plugin = EditorButtonPlugin.new()
add_inspector_plugin(editor_button_plugin)
func _exit_tree() -> void:
if is_instance_valid(editor_button_plugin):
print("[inspector_buttons] exit")
remove_inspector_plugin(editor_button_plugin)
editor_button_plugin = null
class EditorButtonPlugin extends EditorInspectorPlugin:
func _can_handle(object: Object) -> bool:
return object.has_method('_add_inspector_buttons')
func _parse_begin(object: Object) -> void:
var buttons_data = object._add_inspector_buttons()
for button_data in buttons_data:
var name = button_data.get("name", null)
var icon = button_data.get("icon", null)
var pressed = button_data.get("pressed", null)
if not name:
push_warning('_add_inspector_buttons(): A button does not have a name key. Defaulting to: "Button"')
name = "Button"
if icon and not icon is Texture:
push_warning('_add_inspector_buttons(): The button <{name}> icon is not a texture.'.format({"name":name}))
icon = null
if not pressed:
push_warning('_add_inspector_buttons(): The button <{name}> does not have a pressed key. Skipping.'.format({"name":name}))
continue
if not pressed is Callable:
push_warning('_add_inspector_buttons(): The button <{name}> pressed is not a Callable. Skipping.'.format({"name":name}))
continue
var button = Button.new()
button.text = name
if icon:
button.icon = icon
button.expand_icon = true
button.pressed.connect(pressed)
add_custom_control(button)

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uid://cmkf6s21ky7b5

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[plugin]
name="Inspector Buttons"
description="Quick and dirty Godot inspector plugins. Taken from the internets"
author="mrcdk"
version="0.1"
script="inspector_buttons.gd"

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[gd_scene load_steps=3 format=3 uid="uid://c0ieh1abu1xne"]
[ext_resource type="Script" uid="uid://d2bvvjsibau8c" path="res://addons/simple-portal-system/scripts/portal.gd" id="1_ksg6r"]
[ext_resource type="PackedScene" uid="uid://d1dtxvwk86ple" path="res://procedural_mesh_maker.tscn" id="2_4vena"]
[node name="ProceduralPortal" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
script = ExtResource("1_ksg6r")
[node name="ProceduralMeshMaker" parent="." node_paths=PackedStringArray("portal") instance=ExtResource("2_4vena")]
portal = NodePath("../MeshInstance3D")

77
procedural_mesh_maker.gd Normal file
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@tool
extends Node
@export_range(0.1, 10, 0.01) var height: float = 2.0
@export_range(0.1, 10, 0.01) var width: float = 1.0
@export var portal: Portal
func _add_inspector_buttons() -> Array:
var buttons = []
buttons.push_back({
"name": "Generate Portal Mesh",
"pressed": generate_portal_mesh
})
return buttons
func _get_configuration_warnings() -> PackedStringArray:
var warnings = []
if portal == null:
warnings.append("Assign a portal to generate the mesh for")
return warnings
func generate_portal_mesh() -> void:
if portal == null:
push_error("No portal")
return
if portal.mesh != null:
push_warning("The portal %s already has a mesh!" % portal.name)
return
var mesh = ArrayMesh.new()
print("[PMM] Creating mesh")
var surface_array = []
surface_array.resize(Mesh.ARRAY_MAX)
var verts = PackedVector3Array()
var uvs = PackedVector2Array()
var normals = PackedVector3Array()
var indices = PackedInt32Array()
# Bottom left triangle of a rect
verts.append(Vector3(-width/2, 0, 0))
verts.append(Vector3(width/2, 0, 0))
verts.append(Vector3(width/2, height, 0))
uvs.append(Vector2(0, 1))
uvs.append(Vector2(1, 1))
uvs.append(Vector2(0, 0))
normals.append_array([Vector3.FORWARD, Vector3.FORWARD, Vector3.FORWARD])
indices.append_array([0, 1, 2])
# Top right triangle of a rect
verts.append(Vector3(-width/2, 0, 0))
verts.append(Vector3(width/2, height, 0))
verts.append(Vector3(-width/2, height, 0))
uvs.append(Vector2(0, 1))
uvs.append(Vector2(1, 0))
uvs.append(Vector2(0, 0))
normals.append_array([Vector3.FORWARD, Vector3.FORWARD, Vector3.FORWARD])
indices.append_array([3, 4, 5])
surface_array[Mesh.ARRAY_VERTEX] = verts
surface_array[Mesh.ARRAY_TEX_UV] = uvs
surface_array[Mesh.ARRAY_NORMAL] = normals
surface_array[Mesh.ARRAY_INDEX] = indices
# No blendshapes, lods, or compression used.
mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, surface_array)
portal.mesh = mesh
print("[PMM] Mesh assigned")

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uid://xt85yw2lp6dw

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[gd_scene load_steps=2 format=3 uid="uid://d1dtxvwk86ple"]
[ext_resource type="Script" uid="uid://xt85yw2lp6dw" path="res://procedural_mesh_maker.gd" id="1_1a4ua"]
[node name="ProceduralMeshMaker" type="Node"]
script = ExtResource("1_1a4ua")

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[editor_plugins]
enabled=PackedStringArray("res://addons/portal_gizmos/plugin.cfg")
enabled=PackedStringArray("res://addons/inspector_buttons/plugin.cfg", "res://addons/portal_gizmos/plugin.cfg")
[input]