Semafor screen
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NOTES.md
7
NOTES.md
@ -13,3 +13,10 @@ venkovního úhlu. Protože reálně jsem od něj mega daleko, takže portálov
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- Dolní collider jsem musel hodně zvětšit aby skrz něj hráč neproletěl během 1 physics framu
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### Semafor
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3 místnosti do čtverce
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- Zkusil jsem vymodelovat vlastní mesh v blenderu. Moc to nefunguje, Godot je asi zmatený z toho
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že on má Y-up a Blender používá Z-up. V portal repu je k tomu poznámka ale nepochopil jsem to asi.
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- Divně se na ten mesh pak projektuje ta textura kamery??
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level_3_rooms.tscn
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level_3_rooms.tscn
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File diff suppressed because one or more lines are too long
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menu.gd
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menu.gd
@ -2,9 +2,13 @@ extends Control
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const LEVEL_5_ROOMS = preload("res://level_5rooms.tscn")
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const LEVEL_PLATFORMER = preload("res://level_platformer.tscn")
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const LEVEL_3_ROOMS = preload("res://level_3_rooms.tscn")
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func _on_level_button_1_pressed() -> void:
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get_tree().change_scene_to_packed(LEVEL_5_ROOMS)
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func _on_level_button_2_pressed() -> void:
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get_tree().change_scene_to_packed(LEVEL_3_ROOMS)
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func _on_level_button_3_pressed() -> void:
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get_tree().change_scene_to_packed(LEVEL_PLATFORMER)
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@ -36,7 +36,12 @@ text = "Square rooms"
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[node name="LevelButton_2" type="Button" parent="CenterContainer/ItemsContainer"]
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layout_mode = 2
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text = "Semafor"
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[node name="LevelButton_3" type="Button" parent="CenterContainer/ItemsContainer"]
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layout_mode = 2
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text = "Platformer"
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[connection signal="pressed" from="CenterContainer/ItemsContainer/LevelButton_1" to="." method="_on_level_button_1_pressed"]
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[connection signal="pressed" from="CenterContainer/ItemsContainer/LevelButton_2" to="." method="_on_level_button_2_pressed"]
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[connection signal="pressed" from="CenterContainer/ItemsContainer/LevelButton_3" to="." method="_on_level_button_3_pressed"]
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BIN
models/portal_square_2by2.glb
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BIN
models/portal_square_2by2.glb
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models/portal_square_2by2.glb.import
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models/portal_square_2by2.glb.import
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@ -0,0 +1,37 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://cwllvfuk3j13q"
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path="res://.godot/imported/portal_square_2by2.glb-8ad549727dc9334c841cf24c5d44c0bd.scn"
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[deps]
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source_file="res://models/portal_square_2by2.glb"
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dest_files=["res://.godot/imported/portal_square_2by2.glb-8ad549727dc9334c841cf24c5d44c0bd.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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