58 lines
1.5 KiB
GDScript
58 lines
1.5 KiB
GDScript
@tool
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extends Camera3D
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@export var home: Node3D
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@export var target: Node3D
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@export var portal_mesh: MeshInstance3D:
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set(v):
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portal_mesh = v
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if v != null:
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print("set: portal_mesh", v)
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var mat = v.mesh.surface_get_material(0) as ShaderMaterial
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mat.set_shader_parameter("albedo", get_parent().get_texture())
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@export var player_camera: Node3D
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@export_tool_button("Grab editor camera", "Camera3D")
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var _tb_grab_editor_camera: Callable = _grab_editor_camera
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func _ready() -> void:
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if home == null:
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var p = get_parent()
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while p is not Node3D:
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p = p.get_parent()
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home = p
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print(name + ": home = " + home.name)
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var env: Environment = get_world_3d().environment.duplicate()
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env.tonemap_mode = Environment.TONE_MAPPER_LINEAR
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env.tonemap_exposure = 1
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self.environment = env
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if not check():
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return
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var player_to_home = home.global_transform.affine_inverse() * player_camera.global_transform
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var flipped = player_to_home.rotated(Vector3.UP, PI)
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var relative_to_target = target.global_transform * flipped
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self.global_transform = relative_to_target
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func check() -> bool:
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return target != null and \
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player_camera != null and \
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home != null and \
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portal_mesh != null
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func _grab_editor_camera() -> void:
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if Engine.is_editor_hint():
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print("Grabbing editor camera")
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player_camera = EditorInterface.get_editor_viewport_3d(0).get_camera_3d()
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else:
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print("Not in editor - cannot grab editor camera!")
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