Test project for portal camera transformations in Godot
| addons/freecam_3D | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| icon.svg | ||
| icon.svg.import | ||
| material_01.tres | ||
| node_label.gd | ||
| node_label.gd.uid | ||
| node_label.tscn | ||
| portal_camera.gd | ||
| portal_camera.gd.uid | ||
| portal_camera.tscn | ||
| portal_shader_material.tres | ||
| portal_shader.gdshader | ||
| portal_shader.gdshader.uid | ||
| project.godot | ||
| README.md | ||
| texture_01.png | ||
| texture_01.png.import | ||
| world.gd | ||
| world.gd.uid | ||
| world.tscn | ||
Portal Transformations
This is a test project.
Contains just a few tool scripts to see how portal camera transformations work. I wanted to see everything happening in editor. The setup is messy, but somewhat works. You can see what you are supposed to through the portal :)
Issues
One thing I wasn't able to solve is that the portal texture seems to lag behind perhaps 1 frame or something. There is a delayed sway when I move left and right in front of the portal. You can see it clearly on the lines on the ground - they are supposed to be aligned.