dp-konzultace/addons/inspector_buttons/inspector_buttons.gd

50 lines
1.6 KiB
GDScript

@tool
extends EditorPlugin
var editor_button_plugin:EditorButtonPlugin
func _enter_tree() -> void:
print("[inspector_buttons] enter")
editor_button_plugin = EditorButtonPlugin.new()
add_inspector_plugin(editor_button_plugin)
func _exit_tree() -> void:
if is_instance_valid(editor_button_plugin):
print("[inspector_buttons] exit")
remove_inspector_plugin(editor_button_plugin)
editor_button_plugin = null
class EditorButtonPlugin extends EditorInspectorPlugin:
func _can_handle(object: Object) -> bool:
return object.has_method('_add_inspector_buttons')
func _parse_begin(object: Object) -> void:
var buttons_data = object._add_inspector_buttons()
for button_data in buttons_data:
var name = button_data.get("name", null)
var icon = button_data.get("icon", null)
var pressed = button_data.get("pressed", null)
if not name:
push_warning('_add_inspector_buttons(): A button does not have a name key. Defaulting to: "Button"')
name = "Button"
if icon and not icon is Texture:
push_warning('_add_inspector_buttons(): The button <{name}> icon is not a texture.'.format({"name":name}))
icon = null
if not pressed:
push_warning('_add_inspector_buttons(): The button <{name}> does not have a pressed key. Skipping.'.format({"name":name}))
continue
if not pressed is Callable:
push_warning('_add_inspector_buttons(): The button <{name}> pressed is not a Callable. Skipping.'.format({"name":name}))
continue
var button = Button.new()
button.text = name
if icon:
button.icon = icon
button.expand_icon = true
button.pressed.connect(pressed)
add_custom_control(button)