Commit Graph

20 Commits

Author SHA1 Message Date
50314f1ad8 My own buggy portal implementation 2025-03-03 22:31:31 +01:00
5012b5f73e Multiple worlds absolutely do work 2025-02-27 18:57:27 +01:00
da87b39b3d Create rooms for house that's bigger on the inside 2025-02-26 22:45:11 +01:00
5345386d36 Try out locking an internal node in editor 2025-02-26 16:07:43 +01:00
1fa1e709ff Play around with internal nodes
They are selectable, isn't that interesting?
2025-02-25 22:49:55 +01:00
ac50e8eee7 Try out rounded portal frame 2025-02-25 21:23:51 +01:00
200694a005 Try out custom mesh resource 2025-02-25 21:06:49 +01:00
4a08b21bed Wanted to try out cube portals 2025-02-25 19:53:52 +01:00
7266a89b60 Turn off portal gizmo bezier curve 2025-02-25 19:14:29 +01:00
a50449c71b Used procedural mesh in semaphore level 2025-02-24 22:49:03 +01:00
f39c7e70c7 Fix UV coordinates 2025-02-24 22:20:05 +01:00
1a908d4eff Indented plane mesh procgen 2025-02-24 21:38:11 +01:00
2e8c1a5562 Indexing into mesh arrays more efficiently 2025-02-24 20:12:56 +01:00
2c01143579 Test procedural mesh generation 2025-02-24 18:38:38 +01:00
3187c3d359 Clean up debug prints + smooth bezier 2025-02-24 17:14:12 +01:00
3834d282ca Fixed cubic bezier curve 2025-02-21 17:15:52 +01:00
f62e1aee25 Add tonemapping to 5 rooms level 2025-02-13 23:06:39 +01:00
30d2636fdb Add lights demo
+ Semi-dynamic main menu buttons
2025-02-13 22:36:34 +01:00
b67f0d9263 Environment adapter uses portal group 2025-02-13 20:54:03 +01:00
cbb4b51a94 Move levels, adjust menu theme 2025-02-12 19:27:37 +01:00