GDScript formatting

Thanks, VS Code (:
This commit is contained in:
Vojtěch Struhár 2025-03-04 21:51:27 +01:00
parent 1e100bee4d
commit 42490ddad9
8 changed files with 147 additions and 147 deletions

View File

@ -111,7 +111,6 @@ func _on_area_entered(area:Area3D) -> void:
# The node may not teleport immediately if it's not heading TOWARDS the portal,
# so we keep a reference to it until it teleports or leaves.
# This also allows us to hide its portal clone after it leaves.
var root: Node3D = area.get_node(area.get_meta("teleportable_root"))
var crossing_node: Dictionary

View File

@ -105,7 +105,7 @@ func _ready() -> void:
# Create the viewport when _ready if it's not destroyed when disabled.
# This may potentially get rid of the initial lag when the viewport is first created at the cost of texture memory.
if not destroy_disabled_viewport:
_create_viewport()
_createa_viewport()
get_viewport().connect("size_changed", _handle_resize)

View File

@ -14,6 +14,7 @@ config/name="DP Konzultace"
run/main_scene="uid://cim3ul77o0ipr"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
config/tags=PackedStringArray("dp")
[display]