Limit portal size

This commit is contained in:
Vojtěch Struhár 2025-05-13 19:38:30 +02:00
parent e840502098
commit b25e0dc28f

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=21 format=4 uid="uid://by4fsuj02uyb3"]
[gd_scene load_steps=20 format=4 uid="uid://by4fsuj02uyb3"]
[ext_resource type="Script" uid="uid://7uicahbwx5vb" path="res://scripts/antichamber.gd" id="1_2o6r5"]
[ext_resource type="Script" uid="uid://bdclx4q3c332j" path="res://scripts/player.gd" id="1_f3sb7"]
@ -34,9 +34,6 @@ glow_enabled = true
radius = 0.375
height = 1.5
[sub_resource type="Compositor" id="Compositor_036b0"]
compositor_effects = Array[CompositorEffect]([null])
[sub_resource type="ArrayMesh" id="ArrayMesh_70uel"]
_surfaces = [{
"aabb": AABB(-1, -1, -1, 2, 2, 1),
@ -67,13 +64,13 @@ collision_layer = 32769
floor_max_angle = 0.872665
script = ExtResource("1_f3sb7")
camera = NodePath("Camera3D")
SPEED = 3.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
shape = SubResource("CapsuleShape3D_f3sb7")
[node name="Camera3D" type="Camera3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, 0)
compositor = SubResource("Compositor_036b0")
[node name="Hall-BeforeStairs" parent="." instance=ExtResource("2_fj7yv")]
@ -188,7 +185,8 @@ portal_size = Vector2(2, 2)
exit_portal = NodePath("../WinPortal")
portal_render_layer = 524288
portal_frame_width = 0.0
viewport_size_mode = 0
viewport_size_mode = 1
_viewport_size_max_width_absolute = 1920
view_direction = 0
is_teleport = true
teleport_direction = 2
@ -225,7 +223,8 @@ portal_size = Vector2(2, 2)
exit_portal = NodePath("../EntryPortal")
portal_render_layer = 524288
portal_frame_width = 0.0
viewport_size_mode = 0
viewport_size_mode = 1
_viewport_size_max_width_absolute = 1920
view_direction = 0
is_teleport = true
teleport_direction = 2
@ -262,7 +261,8 @@ portal_size = Vector2(2, 2)
exit_portal = NodePath("../EntryPortal")
portal_render_layer = 524288
portal_frame_width = 0.0
viewport_size_mode = 0
viewport_size_mode = 1
_viewport_size_max_width_absolute = 1920
view_direction = 0
is_teleport = true
teleport_direction = 2
@ -299,7 +299,8 @@ portal_size = Vector2(2, 2)
exit_portal = NodePath("../EntryPortal")
portal_render_layer = 524288
portal_frame_width = 0.0
viewport_size_mode = 0
viewport_size_mode = 1
_viewport_size_max_width_absolute = 1920
view_direction = 0
is_teleport = true
teleport_direction = 2