@tool extends EditorPlugin ## ## Bootstraps the Freecam3D node. ## func _enter_tree() -> void: print("[Freecam3D Plugin] Loaded.") add_custom_type( "Freecam3D", "Camera3D", preload("res://addons/freecam_3D/freecam.gd"), preload("res://addons/freecam_3D/mc-camera2.png")) func _exit_tree() -> void: remove_custom_type("Freecam3D")