portal-demo/scripts/player.gd

67 lines
2.2 KiB
GDScript

extends CharacterBody3D
@export var camera: Camera3D
var SPEED = 2.0
const JUMP_VELOCITY = 4.5
const MOUSE_SENSITIVITY = 0.004
const ROTATION_SPEED := 4.0 # How fast to interpolate (higher = snappier)
var target_rotation := Vector2.ZERO # x = pitch, y = yaw
func _ready() -> void:
assert(camera != null, "Forgot to set camera in editor")
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
# Initialize target rotation from current rotation
target_rotation.y = rotation.y
target_rotation.x = camera.rotation.x
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
target_rotation.y -= event.relative.x * MOUSE_SENSITIVITY
target_rotation.x -= event.relative.y * MOUSE_SENSITIVITY
target_rotation.x = clamp(target_rotation.x, deg_to_rad(-80), deg_to_rad(80))
func _process(delta: float) -> void:
# Smoothly interpolate current rotation toward target
rotation.y = lerp_angle(rotation.y, target_rotation.y, delta * ROTATION_SPEED)
camera.rotation.x = lerp_angle(camera.rotation.x, target_rotation.x, delta * ROTATION_SPEED)
func _physics_process(delta: float) -> void:
var right: Vector3 = (global_transform.basis.x * Vector3(1, 0, 1)).normalized()
var forward: Vector3 = (-global_transform.basis.z * Vector3(1, 0, 1)).normalized()
var has_input = false
velocity.x = 0
velocity.z = 0
if Input.is_key_pressed(KEY_LEFT) or Input.is_key_pressed(KEY_A):
has_input = true
velocity -= right
if Input.is_key_pressed(KEY_RIGHT) or Input.is_key_pressed(KEY_D):
has_input = true
velocity += right
if Input.is_key_pressed(KEY_UP) or Input.is_key_pressed(KEY_W):
has_input = true
velocity += forward
if Input.is_key_pressed(KEY_DOWN) or Input.is_key_pressed(KEY_S):
has_input = true
velocity -= forward
if has_input:
var normalized_horizontal_velocity = Vector2(velocity.x, velocity.z).normalized()
velocity.x = normalized_horizontal_velocity.x * SPEED
velocity.z = normalized_horizontal_velocity.y * SPEED
if not is_on_floor():
velocity += get_gravity() * delta
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
move_and_slide()