[gd_resource type="StandardMaterial3D" load_steps=4 format=3 uid="uid://5u0myyo3jtp6"] [ext_resource type="Texture2D" uid="uid://fgdq5qq8ger0" path="res://meshes/village/T_WoodTrim_BaseColor.png" id="1_o4lgu"] [ext_resource type="Texture2D" uid="uid://cjmeqbs2q6clc" path="res://meshes/village/T_WoodTrim_Roughness.png" id="2_fm04n"] [ext_resource type="Texture2D" uid="uid://qpqnvpauhgky" path="res://meshes/village/T_WoodTrim_Normal.png" id="3_rrtbh"] [resource] resource_name = "MI_WoodTrim" cull_mode = 2 albedo_texture = ExtResource("1_o4lgu") metallic_texture = ExtResource("2_fm04n") metallic_texture_channel = 2 roughness_texture = ExtResource("2_fm04n") roughness_texture_channel = 1 normal_enabled = true normal_texture = ExtResource("3_rrtbh")