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No commits in common. "cb9d7c6f04ec798e2519427d12d8b0fd5b3de2d2" and "505904e59572d79222c561185938c2939a774484" have entirely different histories.
cb9d7c6f04
...
505904e595
Binary file not shown.
@ -32,12 +32,6 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"nodes": {
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"PATH:Chandelier": {
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"mesh_instance/cast_shadow": 0
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}
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}
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}
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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@ -20,10 +20,6 @@ config/icon="res://icon.svg"
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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[editor]
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movie_writer/mjpeg_quality=0.9
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[editor_plugins]
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enabled=PackedStringArray("res://addons/portals/plugin.cfg", "res://addons/proton_scatter/plugin.cfg")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=73 format=3 uid="uid://clxuoprslq8em"]
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[gd_scene load_steps=72 format=3 uid="uid://clxuoprslq8em"]
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[ext_resource type="Script" uid="uid://4nvvgle511m4" path="res://scripts/house_big.gd" id="1_158ph"]
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[ext_resource type="PackedScene" uid="uid://wsu3b5udqtdu" path="res://meshes/village/Wall_UnevenBrick_Straight.gltf" id="1_p6qno"]
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@ -53,7 +53,6 @@
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[ext_resource type="PackedScene" uid="uid://ghgretojabc1" path="res://meshes/interior/Vase_4.gltf" id="40_4hat2"]
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[ext_resource type="PackedScene" uid="uid://co7ijbeyonv5" path="res://meshes/interior/Book_5.gltf" id="41_u6m7x"]
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[ext_resource type="PackedScene" uid="uid://d1imd6qqtgy2e" path="res://meshes/village/Stair_Interior_Rails.gltf" id="42_isn6p"]
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[ext_resource type="PackedScene" uid="uid://c3myqiuhgghyo" path="res://meshes/interior/Lantern_Wall.gltf" id="54_nrbqc"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dss4m"]
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albedo_color = Color(0.448364, 0.428649, 0.0977373, 1)
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@ -550,30 +549,26 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9, 6, -3.5)
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[node name="OmniLight3D" type="OmniLight3D" parent="WallsAndShit/Chandelier2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0676376, -0.834157, 0.600262)
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light_color = Color(0.860136, 0.848595, 0.752131, 1)
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light_energy = 0.576
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shadow_enabled = true
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omni_range = 6.338
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light_energy = 0.961
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omni_range = 5.751
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[node name="OmniLight3D2" type="OmniLight3D" parent="WallsAndShit/Chandelier2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0676376, -0.834157, -0.548677)
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light_color = Color(0.860136, 0.848595, 0.752131, 1)
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light_energy = 0.576
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shadow_enabled = true
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omni_range = 6.338
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light_energy = 0.961
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omni_range = 5.751
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[node name="OmniLight3D3" type="OmniLight3D" parent="WallsAndShit/Chandelier2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.632596, -0.834157, -0.00643849)
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light_color = Color(0.860136, 0.848595, 0.752131, 1)
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light_energy = 0.576
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shadow_enabled = true
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omni_range = 6.338
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light_energy = 0.961
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omni_range = 5.751
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[node name="OmniLight3D4" type="OmniLight3D" parent="WallsAndShit/Chandelier2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.572049, -0.834157, 0.00770402)
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light_color = Color(0.860136, 0.848595, 0.752131, 1)
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light_energy = 0.576
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shadow_enabled = true
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omni_range = 6.338
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light_energy = 0.961
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omni_range = 5.751
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[node name="Bed_Twin12" parent="WallsAndShit" instance=ExtResource("21_77p6n")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -5.6, 0.3, -0.7)
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@ -770,19 +765,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.60376, 0.0895298, -6.71063)
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[node name="Stair_Interior_Rails2" parent="WallsAndShit" instance=ExtResource("42_isn6p")]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -0.185164, 0.0756873, -6.01873)
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[node name="Lantern_Wall2" parent="WallsAndShit" instance=ExtResource("54_nrbqc")]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -6.2387, 6.11833, -3.1478)
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[node name="OmniLight3D" type="OmniLight3D" parent="WallsAndShit/Lantern_Wall2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.310703, 0.836766)
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light_color = Color(0.873324, 0.836156, 0.57236, 1)
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light_energy = 0.346
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light_size = 0.031
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light_bake_mode = 1
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shadow_blur = 2.971
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omni_range = 6.692
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omni_attenuation = 0.486
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[node name="NecessaryColliders" type="StaticBody3D" parent="."]
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[node name="BalconyGround" type="CollisionShape3D" parent="NecessaryColliders"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=29 format=4 uid="uid://dtbrnxalat1d4"]
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[gd_scene load_steps=30 format=4 uid="uid://dtbrnxalat1d4"]
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[ext_resource type="PackedScene" uid="uid://wsu3b5udqtdu" path="res://meshes/village/Wall_UnevenBrick_Straight.gltf" id="1_4mrxx"]
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[ext_resource type="Texture2D" uid="uid://bgc5rl13dopuj" path="res://addons/proton_scatter/demos/assets/textures/sky_2.png" id="1_w7kh3"]
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@ -12,10 +12,9 @@
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[ext_resource type="PackedScene" uid="uid://v2td8h7kmqic" path="res://meshes/interior/Bed_Twin2.gltf" id="13_7t5mc"]
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[ext_resource type="Script" uid="uid://cw1r4c1d7beyv" path="res://addons/portals/scripts/portal_3d.gd" id="13_xo05s"]
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[ext_resource type="Material" uid="uid://dcfkcyddxkglf" path="res://addons/portals/materials/editor-preview-portal-material.tres" id="14_dss4m"]
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[ext_resource type="Script" uid="uid://d2eiwbv6c3kcq" path="res://scripts/door_opener.gd" id="14_lakw3"]
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[ext_resource type="Script" uid="uid://bxcel82b180o3" path="res://addons/portals/scripts/portal_boxmesh.gd" id="15_7t5mc"]
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[ext_resource type="PackedScene" uid="uid://clxuoprslq8em" path="res://scenes/house_big.tscn" id="16_dss4m"]
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[ext_resource type="Script" uid="uid://d2crarvkhd45r" path="res://scripts/player.gd" id="17_7t5mc"]
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[ext_resource type="Script" uid="uid://co2pjpdo4nyto" path="res://scripts/cinematic_camera.gd" id="18_lakw3"]
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[ext_resource type="PackedScene" uid="uid://dc4ynch2n1ish" path="res://meshes/village/Roof_RoundTiles_4x4.gltf" id="22_kpybi"]
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[ext_resource type="PackedScene" uid="uid://b7mjoyryltilk" path="res://meshes/village/Roof_Front_Brick4.gltf" id="23_ctatt"]
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@ -34,11 +33,9 @@ ambient_light_color = Color(0.939669, 0.875855, 0.802177, 1)
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ambient_light_energy = 0.2
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tonemap_mode = 3
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ssao_enabled = true
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ssao_power = 0.75
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ssil_enabled = true
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ssao_intensity = 5.0
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fog_density = 0.0051
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fog_sky_affect = 0.23
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adjustment_enabled = true
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[sub_resource type="BoxShape3D" id="BoxShape3D_q5onr"]
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size = Vector3(1.83496, 2.19373, 1.46497)
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@ -81,12 +78,19 @@ size = Vector3(1.5, 2.5, 1)
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_dss4m"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_dss4m"]
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radius = 0.2
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height = 1.75
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[sub_resource type="SphereMesh" id="SphereMesh_lakw3"]
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[sub_resource type="Curve3D" id="Curve3D_lakw3"]
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_data = {
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"points": PackedVector3Array(2.30277, -4.88758e-05, 0.023995, -2.30277, 4.88758e-05, -0.023995, -6.02108, -1.2, -0.757503, 0.560486, 0.0225506, -0.115429, -0.560486, -0.0225506, 0.115429, -13.1853, -1.19995, -0.866791, 0.927, 0, -0.921, -0.927, 0, 0.921, -14.415, -1.2, 0.789, 1.07875, -0.421236, 0.749314, -1.07875, 0.421236, -0.749314, -17.8179, -0.94087, 1.55712, -0.0384521, -0.479881, 1.02453, 0.0384521, 0.479881, -1.02453, -18.2686, 0.298787, -0.965812, -5.40546, 0.0544367, -0.106041, 5.40546, -0.0544367, 0.106041, -12.8151, 1.96112, -3.85685),
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"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0)
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}
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point_count = 6
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[sub_resource type="Curve3D" id="Curve3D_7t5mc"]
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[node name="World" type="Node3D"]
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metadata/movie_file = "captures/f_.avi"
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metadata/movie_file = "captures/b_.png"
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_o8fc1")
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@ -182,7 +186,6 @@ transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 3.1, 0
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collision_layer = 0
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collision_mask = 2
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monitorable = false
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script = ExtResource("14_lakw3")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="DoorOpener"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.05282, 0.739908)
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@ -234,7 +237,7 @@ _teleport_area_path = NodePath("TeleportArea")
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_teleport_collider_path = NodePath("TeleportArea/Collider")
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portal_size = Vector2(1.5, 2.5)
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exit_portal = NodePath("../PortalSmall")
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portal_frame_width = 1.0
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portal_frame_width = 0.0
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viewport_size_mode = 0
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view_direction = 1
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portal_render_layer = 524288
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@ -265,18 +268,36 @@ shape = SubResource("BoxShape3D_7t5mc")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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shape = SubResource("WorldBoundaryShape3D_dss4m")
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[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("camera")]
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transform = Transform3D(-0.524357, 0, 0.851498, 0, 1, 0, -0.851498, 0, -0.524357, 10.6968, 1.36224, -8.3989)
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collision_layer = 3
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script = ExtResource("17_7t5mc")
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camera = NodePath("Camera3D")
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metadata/_edit_group_ = true
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[node name="CinematicCamera" type="Camera3D" parent="." node_paths=PackedStringArray("path", "target")]
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cull_mask = 524287
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current = true
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script = ExtResource("18_lakw3")
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travel_time = 15.0
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path = NodePath("../B_Camera")
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target = NodePath("../Target")
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[node name="Camera3D" type="Camera3D" parent="CharacterBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.925, 0)
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[node name="Target" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 996.473, 0.638, -2.74)
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layers = 524288
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mesh = SubResource("SphereMesh_lakw3")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
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shape = SubResource("CapsuleShape3D_dss4m")
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[node name="A_FlyAround" type="Path3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.0132, 3, -2.29886)
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curve = SubResource("Curve3D_lakw3")
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[node name="PathFollow3D" type="PathFollow3D" parent="A_FlyAround"]
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transform = Transform3D(0.0104181, 2.12225e-05, 0.999827, 0, 0.999999, -2.12211e-05, -0.999827, 2.21137e-07, 0.0104181, -6.02108, -1.2, -0.757503)
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[node name="B_Camera" type="Path3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1015.01, 3, -2.299)
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curve = SubResource("Curve3D_lakw3")
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[node name="PathFollow3D" type="PathFollow3D" parent="B_Camera"]
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transform = Transform3D(0.0104181, 2.12225e-05, 0.999827, 0, 0.999999, -2.12211e-05, -0.999827, 2.21137e-07, 0.0104181, -6.02108, -1.2, -0.757503)
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[node name="B_Target" type="Path3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 996.473, 0.638, -2.74)
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curve = SubResource("Curve3D_7t5mc")
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[connection signal="body_entered" from="DoorOpener" to="House_Small/PortalDoor" method="open"]
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[connection signal="body_entered" from="DoorOpener" to="HouseBig" method="open_door"]
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@ -1,6 +0,0 @@
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extends Area3D
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func _process(delta: float) -> void:
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if Input.is_key_pressed(KEY_E):
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body_entered.emit(null)
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@ -1 +0,0 @@
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uid://d2eiwbv6c3kcq
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@ -31,50 +31,36 @@ func _process(delta: float) -> void:
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camera.rotation.x = lerp_angle(camera.rotation.x, target_rotation.x, delta * ROTATION_SPEED)
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const ACCELERATION := 10.0
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const DECELERATION := 6.0
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var input_direction := Vector3.ZERO
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var target_velocity := Vector3.ZERO
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func _get_input_direction() -> Vector3:
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var direction := Vector3.ZERO
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if Input.is_key_pressed(KEY_LEFT) or Input.is_key_pressed(KEY_A):
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direction.x -= 1
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if Input.is_key_pressed(KEY_RIGHT) or Input.is_key_pressed(KEY_D):
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direction.x += 1
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if Input.is_key_pressed(KEY_UP) or Input.is_key_pressed(KEY_W):
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direction.z += 1
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if Input.is_key_pressed(KEY_DOWN) or Input.is_key_pressed(KEY_S):
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direction.z -= 1
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return direction.normalized()
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func _physics_process(delta: float) -> void:
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# Get input direction relative to player orientation
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input_direction = _get_input_direction()
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var right: Vector3 = (global_transform.basis.x * Vector3(1, 0, 1)).normalized()
|
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var forward: Vector3 = (-global_transform.basis.z * Vector3(1, 0, 1)).normalized()
|
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var has_input = false
|
||||
|
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var basis := global_transform.basis
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var forward := -basis.z.normalized()
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var right := basis.x.normalized()
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velocity.x = 0
|
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velocity.z = 0
|
||||
|
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# Desired horizontal movement direction in world space
|
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var desired_velocity : Vector3 = (right * input_direction.x + forward * input_direction.z) * SPEED
|
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desired_velocity.y = 0 # Only horizontal
|
||||
if Input.is_key_pressed(KEY_LEFT) or Input.is_key_pressed(KEY_A):
|
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has_input = true
|
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velocity -= right
|
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if Input.is_key_pressed(KEY_RIGHT) or Input.is_key_pressed(KEY_D):
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has_input = true
|
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velocity += right
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||||
if Input.is_key_pressed(KEY_UP) or Input.is_key_pressed(KEY_W):
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||||
has_input = true
|
||||
velocity += forward
|
||||
if Input.is_key_pressed(KEY_DOWN) or Input.is_key_pressed(KEY_S):
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has_input = true
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velocity -= forward
|
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|
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# Smooth acceleration/deceleration
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var accel := DECELERATION if input_direction == Vector3.ZERO else ACCELERATION
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target_velocity.x = lerp(target_velocity.x, desired_velocity.x, accel * delta)
|
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target_velocity.z = lerp(target_velocity.z, desired_velocity.z, accel * delta)
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||||
if has_input:
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var normalized_horizontal_velocity = Vector2(velocity.x, velocity.z).normalized()
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velocity.x = normalized_horizontal_velocity.x * SPEED
|
||||
velocity.z = normalized_horizontal_velocity.y * SPEED
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||||
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||||
# Preserve existing vertical velocity
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||||
if not is_on_floor():
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||||
target_velocity.y += get_gravity().y * delta
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||||
else:
|
||||
target_velocity.y = 0
|
||||
if Input.is_action_just_pressed("ui_accept"):
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||||
target_velocity.y = JUMP_VELOCITY
|
||||
velocity += get_gravity() * delta
|
||||
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
# Apply movement
|
||||
velocity = target_velocity
|
||||
move_and_slide()
|
||||
|
Loading…
Reference in New Issue
Block a user