dp-konzultace/levels/test_internal_nodes.gd

49 lines
1.1 KiB
GDScript

@tool
extends Node3D
func _add_inspector_buttons() -> Array:
var buttons: Array = []
buttons.push_back({
"name": "Regular cube mesh",
"pressed": _add_regular_cube_mesh
})
buttons.push_back({
"name": "Internal cube mesh",
"pressed": _add_internal_cube_mesh
})
buttons.push_back({
"name": "Delete all children",
"pressed": func(): for child in get_children(true): child.queue_free()
})
return buttons
func _add_regular_cube_mesh() -> void:
var m = MeshInstance3D.new()
var b = BoxMesh.new()
m.mesh = b
add_child(m, true)
m.owner = self
m.position.x = 1.5 * get_child_count(true)
func _add_internal_cube_mesh() -> void:
var m = MeshInstance3D.new()
var b = BoxMesh.new()
m.mesh = b
add_child(m, true, Node.INTERNAL_MODE_BACK)
var mat = StandardMaterial3D.new()
mat.albedo_color = Color("ff4c4e")
b.material = mat
# Lock the node in editor. Prevents selection (here for internal nodes)
# UNDOCUMENTED
# https://github.com/godotengine/godot-proposals/issues/3046
m.set_meta("_edit_lock_", true)
m.owner = self
m.position.x = 1.5 * get_child_count(true)