dp-konzultace/levels/level_hermione.gd

32 lines
817 B
GDScript

extends Node
@onready var player: CharacterBody3D = %Player
@onready var outside_world: SubViewport = %OutsideWorld
@onready var inside_world: SubViewport = %InsideWorld
@onready var sub_viewport_container: SubViewportContainer = $SubViewportContainer
var current_world: Node
func _ready() -> void:
current_world = outside_world
func _process(delta: float) -> void:
if Input.is_action_just_pressed("debug_teleport"):
_on_teleport_button_pressed()
func _on_teleport_button_pressed() -> void:
if current_world == outside_world:
outside_world.reparent(self)
inside_world.reparent(sub_viewport_container)
current_world = inside_world
else:
inside_world.reparent(self)
outside_world.reparent(sub_viewport_container)
current_world = outside_world
player.reparent(current_world.get_child(0))