extends Node ## Fixes the tonemapping being applied twice when looking through a portal. ## ## It copies the original environment (sky and stuff) and just puts in a noop ## tonemapping (linear with exposure 1). @export var base: WorldEnvironment @export var portals: Array[Portal] = [] func _ready() -> void: var adapted_env: Environment = base.environment.duplicate(false) adapted_env.tonemap_mode = Environment.TONE_MAPPER_LINEAR adapted_env.tonemap_exposure = 1 for p in portals: p.exit_environment = adapted_env