extends Node3D @onready var orange: Node3D = $Orange @onready var green: Node3D = $Green @onready var player: CharacterBody3D = $Player func _on_transport_to_orange_pressed() -> void: player.global_position = orange.global_position player.global_position.y += 10 func _on_transport_to_green_pressed() -> void: player.global_position = green.global_position player.global_position.y += 10