extends Node ## Fixes the tonemapping being applied twice when looking through a portal. ## ## It copies the original environment (sky and stuff) and just puts in a noop ## tonemapping (linear with exposure 1). @export var base: WorldEnvironment func _ready() -> void: var adapted_env: Environment = base.environment.duplicate(false) adapted_env.tonemap_mode = Environment.TONE_MAPPER_LINEAR # exposure is the only thing the linear tonemapper takes into account adapted_env.tonemap_exposure = 1 for p in get_tree().get_nodes_in_group("portals"): print(p.name) if p is Portal: p.exit_environment = adapted_env