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2 Commits

Author SHA1 Message Date
3187c3d359 Clean up debug prints + smooth bezier 2025-02-24 17:14:12 +01:00
3834d282ca Fixed cubic bezier curve 2025-02-21 17:15:52 +01:00

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@ -4,7 +4,6 @@ extends EditorNode3DGizmoPlugin
func _init(): func _init():
print("[gizmo] _init") print("[gizmo] _init")
create_material("main", Color(1,0,1), false, true, false) create_material("main", Color(1,0,1), false, true, false)
create_material("secondary", Color(1,0,0))
func _get_gizmo_name() -> String: func _get_gizmo_name() -> String:
@ -13,38 +12,39 @@ func _get_gizmo_name() -> String:
func _has_gizmo(for_node_3d: Node3D) -> bool: func _has_gizmo(for_node_3d: Node3D) -> bool:
var result: bool = for_node_3d is Portal var result: bool = for_node_3d is Portal
if result: print("[gizmo] _has_gizmo: " + for_node_3d.name)
return result return result
func _redraw(gizmo): func _redraw(gizmo):
var portal = gizmo.get_node_3d() as Portal var portal = gizmo.get_node_3d() as Portal
print("[gizmo] _redraw: " + portal.name)
gizmo.clear() # Always clear the gizmo gizmo.clear() # Always clear the gizmo
if portal not in EditorInterface.get_selection().get_selected_nodes(): if portal not in EditorInterface.get_selection().get_selected_nodes():
return # If not selected, don't draw anything return # If not selected, don't draw anything
var lines = PackedVector3Array() var lines = PackedVector3Array()
if portal.exit_portal != null: if portal.exit_portal != null:
print("[gizmo] Drawing the bezier")
# Draw a bezier curve connecting the two portals # Draw a bezier curve connecting the two portals
var exit = portal.exit_portal var exit = portal.exit_portal
var D = portal.global_position.distance_to(exit.global_position) var D = portal.global_position.distance_to(exit.global_position)
var p0 = Vector3.ZERO var p0 = portal.global_position
var p3 = portal.to_local(exit.global_position) var p3 = exit.global_position
var p1 = p0 + -portal.transform.basis.z * D * 0.25 # Control point
var p2 = p3 + -exit.transform.basis.z * D * 0.25 # Control point
var RESOLUTION: int = 24 var p1 = p0 -portal.global_transform.basis.z * D * 0.25
var p2 = p3 -exit.global_transform.basis.z * D * 0.25
p0 = portal.to_local(p0)
p1 = portal.to_local(p1)
p2 = portal.to_local(p2)
p3 = portal.to_local(p3)
lines.push_back(p0) lines.push_back(p0)
const RESOLUTION: int = 24
for i in range(1, RESOLUTION + 1): for i in range(1, RESOLUTION + 1):
var t: float = float(i) / RESOLUTION var t: float = float(i) / RESOLUTION
var spline_pos: Vector3 = pow(1 - t, 3) * p0 \ var spline_pos: Vector3 = pow(1 - t, 3) * p0 \
@ -53,13 +53,9 @@ func _redraw(gizmo):
+ pow(t, 3) * p3 + pow(t, 3) * p3
lines.push_back(spline_pos) lines.push_back(spline_pos)
lines.push_back(spline_pos)
lines.push_back(p3) lines.push_back(p3)
print("[gizmo] Bezier lines: " + str(lines.size()))
gizmo.add_lines(PackedVector3Array([p0, p3, p1, p2]), get_material("secondary", gizmo))
#var handles = PackedVector3Array() #var handles = PackedVector3Array()
#handles.push_back(Vector3(0, 1, 0)) #handles.push_back(Vector3(0, 1, 0))