Add tonemapping to 5 rooms level
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=3 uid="uid://dpatwnepecl8r"]
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[gd_scene load_steps=13 format=3 uid="uid://dpatwnepecl8r"]
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[ext_resource type="PackedScene" uid="uid://b5x7fmpwck335" path="res://hud.tscn" id="1_hl706"]
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[ext_resource type="PackedScene" uid="uid://b5x7fmpwck335" path="res://hud.tscn" id="1_hl706"]
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[ext_resource type="MeshLibrary" uid="uid://bedqgubx1g1uf" path="res://prototypes.tres" id="2_2dlki"]
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[ext_resource type="MeshLibrary" uid="uid://bedqgubx1g1uf" path="res://prototypes.tres" id="2_2dlki"]
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@ -6,6 +6,7 @@
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[ext_resource type="ArrayMesh" uid="uid://bqilnvlfws6xh" path="res://portal-mesh.tres" id="4_mkbk1"]
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[ext_resource type="ArrayMesh" uid="uid://bqilnvlfws6xh" path="res://portal-mesh.tres" id="4_mkbk1"]
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[ext_resource type="Script" uid="uid://d2bvvjsibau8c" path="res://addons/simple-portal-system/scripts/portal.gd" id="5_2gwo3"]
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[ext_resource type="Script" uid="uid://d2bvvjsibau8c" path="res://addons/simple-portal-system/scripts/portal.gd" id="5_2gwo3"]
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[ext_resource type="Script" uid="uid://bkv7t4hw21byg" path="res://addons/simple-portal-system/scripts/simple_portal_teleport.gd" id="6_1dqps"]
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[ext_resource type="Script" uid="uid://bkv7t4hw21byg" path="res://addons/simple-portal-system/scripts/simple_portal_teleport.gd" id="6_1dqps"]
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[ext_resource type="Script" uid="uid://cili3lyodjqel" path="res://portal_environment_adapter.gd" id="7_2dlki"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_lquwl"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_lquwl"]
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@ -14,6 +15,7 @@ sky_material = SubResource("ProceduralSkyMaterial_lquwl")
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[sub_resource type="Environment" id="Environment_272bh"]
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[sub_resource type="Environment" id="Environment_272bh"]
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sky = SubResource("Sky_7mycd")
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sky = SubResource("Sky_7mycd")
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tonemap_mode = 2
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[sub_resource type="Environment" id="Environment_lquwl"]
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[sub_resource type="Environment" id="Environment_lquwl"]
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@ -257,3 +259,7 @@ script = ExtResource("6_1dqps")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="P_red_wide/Teleport"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="P_red_wide/Teleport"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.1)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.1)
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shape = SubResource("BoxShape3D_1bvp3")
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shape = SubResource("BoxShape3D_1bvp3")
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[node name="EnvironmentAdapter" type="Node" parent="." node_paths=PackedStringArray("base")]
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script = ExtResource("7_2dlki")
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base = NodePath("../WorldEnvironment")
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@ -14,6 +14,5 @@ func _ready() -> void:
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adapted_env.tonemap_exposure = 1
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adapted_env.tonemap_exposure = 1
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for p in get_tree().get_nodes_in_group("portals"):
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for p in get_tree().get_nodes_in_group("portals"):
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print(p.name)
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if p is Portal:
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if p is Portal:
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p.exit_environment = adapted_env
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p.exit_environment = adapted_env
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