Godot 4.4-beta4
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@ -16,3 +16,4 @@ func _ready() -> void:
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for p in get_tree().get_nodes_in_group("portals"):
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for p in get_tree().get_nodes_in_group("portals"):
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if p is Portal:
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if p is Portal:
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p.exit_environment = adapted_env
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p.exit_environment = adapted_env
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