[gd_resource type="StandardMaterial3D" load_steps=2 format=4 uid="uid://ck4f7rjuoufus"]

[sub_resource type="PortableCompressedTexture2D" id="PortableCompressedTexture2D_b3uvm"]
_data = PackedByteArray("[encoded data, 641872 characters]")
size_override = Vector2(600, 600)
keep_compressed_buffer = true

[resource]
resource_name = "Material.003"
cull_mode = 2
specular_mode = 1
vertex_color_use_as_albedo = true
albedo_texture = SubResource("PortableCompressedTexture2D_b3uvm")
