57 lines
1.8 KiB
GDScript
57 lines
1.8 KiB
GDScript
extends CharacterBody3D
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@export var camera: Camera3D
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@export var SPEED = 4.0
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const JUMP_VELOCITY = 4.5
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const MOUSE_SENSITIVITY = 0.004
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func _ready() -> void:
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assert(camera != null, "Forgot to set camera in editor")
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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## Implements [member Portal3D.ON_TELEPORT_CALLBACK]
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func on_teleport(portal: Portal3D) -> void:
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pass
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventMouseMotion:
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if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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rotate_y(-event.screen_relative.x * MOUSE_SENSITIVITY)
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camera.rotate_x(-event.screen_relative.y * MOUSE_SENSITIVITY)
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camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-80), deg_to_rad(80))
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func _physics_process(delta: float) -> void:
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var right: Vector3 = (global_transform.basis.x * Vector3(1, 0, 1)).normalized()
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var forward: Vector3 = (-global_transform.basis.z * Vector3(1, 0, 1)).normalized()
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var has_input = false
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velocity.x = 0
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velocity.z = 0
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if Input.is_key_pressed(KEY_LEFT) or Input.is_key_pressed(KEY_A):
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has_input = true
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velocity -= right
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if Input.is_key_pressed(KEY_RIGHT) or Input.is_key_pressed(KEY_D):
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has_input = true
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velocity += right
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if Input.is_key_pressed(KEY_UP) or Input.is_key_pressed(KEY_W):
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has_input = true
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velocity += forward
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if Input.is_key_pressed(KEY_DOWN) or Input.is_key_pressed(KEY_S):
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has_input = true
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velocity -= forward
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if has_input:
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var normalized_horizontal_velocity = Vector2(velocity.x, velocity.z).normalized()
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velocity.x = normalized_horizontal_velocity.x * SPEED
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velocity.z = normalized_horizontal_velocity.y * SPEED
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if not is_on_floor():
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velocity += get_gravity() * delta
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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move_and_slide()
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