16 lines
606 B
Plaintext
16 lines
606 B
Plaintext
shader_type spatial;
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render_mode unshaded;
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uniform sampler2D albedo: hint_default_black, source_color;
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void fragment() {
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// The portal color is simply the screen-space color of the exit camera render target.
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// This is because the exit camera views the exit portal from the perspective of the player watching
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// the entrance portal, meaning the exit portal will occupy the same screen-space as the entrance portal.
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vec3 portal_color = texture(albedo, SCREEN_UV).rgb;
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ALBEDO = portal_color;
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// FOR DEBUG - make portals slightly red
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// ALBEDO = mix(portal_color, vec3(1, 0, 0), 0.1);
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} |