#define PORTALCLIP_UNIFORMS \ instance uniform bool portal_clip_active = false;\ instance uniform vec3 portal_clip_point = vec3(0, 0, 0);\ instance uniform vec3 portal_clip_normal = vec3(0, 1, 0);\ varying vec3 portal_clip_vertex_position;\ #define PORTALCLIP_VERTEX \ portal_clip_vertex_position = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;\ #define PORTALCLIP_FRAGMENT \ if (portal_clip_active && dot(portal_clip_vertex_position - portal_clip_point, portal_clip_normal) < 0.0) ALPHA = 0.0;