extends Node3D @onready var entry_portal: Portal3D = %EntryPortal @onready var win_portal: Portal3D = %WinPortal @onready var blue_portal: Portal3D = %BluePortal @onready var red_portal: Portal3D = %RedPortal @onready var win_indicator: Node3D = %WinIndicator var red_completed: bool = false var blue_completed: bool = false func _ready() -> void: win_indicator.visible = false func _on_blue_portal_on_teleport(node: Node3D) -> void: blue_completed = true entry_portal.exit_portal = blue_portal check_completion() func _on_red_portal_on_teleport(node: Node3D) -> void: red_completed = true entry_portal.exit_portal = red_portal check_completion() func check_completion() -> void: if blue_completed and red_completed: entry_portal.exit_portal = win_portal win_indicator.visible = true