Level setup

This commit is contained in:
Vojtěch Struhár 2025-05-13 11:44:35 +02:00
parent dd7c490140
commit 76a440bb12
7 changed files with 176 additions and 22 deletions

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@ -0,0 +1,43 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://by53bp0otp7po"
path="res://.godot/imported/antichamber-hall-afterstairs.glb-a625c22bf6c0cc969ae474e125504fd3.scn"
[deps]
source_file="res://meshes/antichamber-hall-afterstairs.glb"
dest_files=["res://.godot/imported/antichamber-hall-afterstairs.glb-a625c22bf6c0cc969ae474e125504fd3.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"nodes": {
"PATH:Hall_AfterStairs": {
"generate/physics": true
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bt17sdicbdjbk"
path="res://.godot/imported/antichamber-hall-beforestairs.glb-b356d39509e7afd6438fca8cd25e3bee.scn"
[deps]
source_file="res://meshes/antichamber-hall-beforestairs.glb"
dest_files=["res://.godot/imported/antichamber-hall-beforestairs.glb-b356d39509e7afd6438fca8cd25e3bee.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"nodes": {
"PATH:Hall_BeforeStairs": {
"generate/physics": true
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1

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@ -0,0 +1,43 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://vrjaq85xxmkb"
path="res://.godot/imported/antichamber-hall-win.glb-71c36b74693068b77a1e50a54191ca30.scn"
[deps]
source_file="res://meshes/antichamber-hall-win.glb"
dest_files=["res://.godot/imported/antichamber-hall-win.glb-71c36b74693068b77a1e50a54191ca30.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"nodes": {
"PATH:Hall_Win": {
"generate/physics": true
}
}
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gltf/naming_version=1
gltf/embedded_image_handling=1

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@ -1,7 +1,10 @@
[gd_scene load_steps=10 format=4 uid="uid://by4fsuj02uyb3"]
[gd_scene load_steps=13 format=4 uid="uid://by4fsuj02uyb3"]
[ext_resource type="Script" uid="uid://bdclx4q3c332j" path="res://player.gd" id="1_f3sb7"]
[ext_resource type="PackedScene" uid="uid://bcbrwu11sdvwe" path="res://meshes/antichamber-stairs-collider.glb" id="1_fj7yv"]
[ext_resource type="PackedScene" uid="uid://by53bp0otp7po" path="res://meshes/antichamber-hall-afterstairs.glb" id="3_036b0"]
[ext_resource type="PackedScene" uid="uid://bt17sdicbdjbk" path="res://meshes/antichamber-hall-beforestairs.glb" id="4_dwbse"]
[ext_resource type="PackedScene" uid="uid://vrjaq85xxmkb" path="res://meshes/antichamber-hall-win.glb" id="5_pkg7o"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_f3sb7"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
@ -16,6 +19,10 @@ sky = SubResource("Sky_fj7yv")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_f3sb7"]
radius = 0.375
height = 1.5
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mca7i"]
[sub_resource type="ArrayMesh" id="ArrayMesh_j0eh1"]
@ -48,10 +55,6 @@ _surfaces = [{
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_j0eh1")
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_f3sb7"]
radius = 0.375
height = 1.75
[node name="World" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
@ -61,26 +64,48 @@ environment = SubResource("Environment_tlwt5")
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
shadow_enabled = true
[node name="antichamber-stairs" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.807172, 0, 1.64452)
[node name="Stairs" type="MeshInstance3D" parent="antichamber-stairs"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
mesh = SubResource("ArrayMesh_p540j")
skeleton = NodePath("")
[node name="Collider" parent="antichamber-stairs" instance=ExtResource("1_fj7yv")]
[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("camera")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.867929, 0, 0.757735)
floor_stop_on_slope = false
[node name="Player" type="CharacterBody3D" parent="." node_paths=PackedStringArray("camera")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.86793, -0.25, 0.257735)
floor_max_angle = 0.872665
script = ExtResource("1_f3sb7")
camera = NodePath("Camera3D")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.101216, 0.107668, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
shape = SubResource("CapsuleShape3D_f3sb7")
[node name="Camera3D" type="Camera3D" parent="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
[node name="Camera3D" type="Camera3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, 0)
[node name="RedStairs" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9, 0, 0)
metadata/_edit_group_ = true
[node name="Stairs" type="MeshInstance3D" parent="RedStairs"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
mesh = SubResource("ArrayMesh_p540j")
skeleton = NodePath("")
[node name="Collider" parent="RedStairs" instance=ExtResource("1_fj7yv")]
[node name="BlueStairs" type="Node3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0.8, -2.2, 0.2)
metadata/_edit_group_ = true
[node name="Stairs" type="MeshInstance3D" parent="BlueStairs"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
mesh = SubResource("ArrayMesh_p540j")
skeleton = NodePath("")
[node name="Collider" parent="BlueStairs" instance=ExtResource("1_fj7yv")]
[node name="AfterRed" parent="." instance=ExtResource("3_036b0")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.4, 2.2, -5.9)
[node name="AfterRed2" parent="." instance=ExtResource("3_036b0")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.4, -2.2, -3.8)
[node name="BeforeStairs" parent="." instance=ExtResource("4_dwbse")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, 0, 0.1)
[node name="antichamber-hall-win" parent="." instance=ExtResource("5_pkg7o")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.6, 0, -4.6)